Statement

What is Vektorelle

  • Vektorelle is a modular, ingenious game open to thousand possibilities
  • It makes the child literate about the relationship between space and numbers
  • It is a methodical revolution in the understanding of Cartesian Space
  • It is mathematically consistent
  • It facilitates access to complex subjects per steps

Modular, ingenious game

   Each Vektorelle cube is worth one (1) unit and at the same time contains the three pieces of information that define a point in space, X, Y and Z. Contrary to traditional construction blocks, the faces of the cubes grips together following positive and negative direction, + or -, and gripping is made possible for every face of the block in any direction, top-bottom, left-right, front and backward; not just top-bottom.

   We can play constructions free or with booklet figures. We can use the cubes in the fun board-games combined with cards, dice, pawns and accessories. Without realising it we will always practice the principle of X, Y, Z, plus, and minus signs alignment, in the very act of playing. Then, later on, we will build the three Cartesian Coordinates with the same cubes. We will use them with the naturalness of a game, no longer for puzzles and brain teasers but to consolidate mathematical principles. To add segments, define algebraic solids and visualize curves. We will be able to run consistent curves, not using monitors & chalkboards, but in real space in front of us. We will “touch” the curve! And the actual size of that curve, its perception, will be the same and clear for everyone; Pupils and Teachers at a table, in a classroom, in a school or between schools of different countries and languages.

Promotes literacy of the relationship between space and numbers

Vektorelle is an innovative tool for disseminating the abstract principle of Cartesian Space. The traditional approach with 2d tools (flat visualization) and passive explanation Teacher-to-Pupils (frontal teaching method) were restraining the access to the topic to a certain age and conditions. The principle is now made accessible to different ages and sensitivities of children and adolescents through the practical act of playing, even overcoming physical limitations as for example might be visual impairment. Numerical and spatial intelligence are stimulated simultaneously, according to keys such as color, shape, joint, free play and narration; involving the senses of sight, touch, and hearing.

Methodical revolution

Vektorelle brings into the space of the real objects -the physical space- the abstract explanation of the Cartesian Space. It does this through its unique cubes, in a “consistent” way; a measurable and non-contradictory form. On the table at home, on the school desk, or under the tree in a park.

Mathematically consistent

Consistency is the quality that defines the recognizability and, in learning, the correct imprinting of an element such as a letter or the shape of a number. The lack of consistency is what favors interpretation and error. In the very first phase of learning a sign or a principle, consistency is fundamental for the definition of a reference model thanks to which we can then move freely. Without knowing how to correctly recognize the letters of the alphabet, we could not articulate words or sentences.

The relationship between space and numbers, or the awareness of what a point in space is, is fundamental for many subjects that will be encountered in the school career: mathematics, geometry, physics, chemistry, drawing. The correct mental mapping of points in space is a simple concept, accessible to kids but little exercised. It can be acquired in a serene and above all consistent way, in the suitable age for strengthening the numerical intelligence.

Facilitates access to complex subjects per steps

Preparing in steps means reducing the effort to understand. Encourages the spontaneous discovery of the concept, by progression, through play and sharing the experience. Reducing the risk of rejection of the topic means limiting subsequent attitudes of emotional escape from subjects related to the topic.

Composition of the project

The Open Source part “Giulia”: born for visually impaired children but freely adaptable to everyone’s needs. A complete learning set, designed for non-industrial or commercial purposes, with a purely educational aim of free access, vektorelle.com/giulia

The commercial part: for which we are looking for publishers who already are actors in the sector of intelligent games, board games or toys; and with a strong commitment to the sustainability of its actions. Publishers who already work with recycled plastics, bioplastics or environmental impact compensation plans, with a long-term strategy of transitioning from traditional to bio-sustainable plastics. We have already done our research, new bioplastics with sufficient mechanical characteristics and dimensional stability are accessible and can be used for production. The application potential for types of games, board-games, constructions, complimentary AR and digital, from the k-12 range to all ages, is extensive.

  We work for children, we cannot think of producing in an inaccessible and unsustainable way.

What we give you and who we are addressing at this time

   In this phase of disclosure of the tool, all functional prototypes and all our attention are aimed at providing complete support to teachers who want to know the tool, be facilitated in its use, have access to its open source part.

Updated on November 10 2020

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